![]() ![]() This skill also completely removes Physical Resistances and Immunities of any Undead monsters, so they are always guaranteed to suffer full damage from all Physical attacks of the Paladin and his allies. The displayed maximum Area Damage value incorporates the maximum proximity damage bonus. Aura deals double damage at melee range and linearly scales to normal damage at maximum range. It does not affect minions of the player or allies such as Necromancers.ĭamage scales based on distance to the caster. ![]() General Information Įffectively an area of effect Holy Bolt, Sanctuary passively damages all Undead (and only Undead) enemies around the Paladin. ![]() The aura carries with it the essence of life and the strength and purity of the Paladin's convictions. This light is an anathema to the undead, summoned as they are through the machinations of the Prime Evils. Concentration is however better for a party, and for a Hammerdin.This aura causes the Paladin to shine with an inner, holy light. This means that a lvl 17 Concentration aura will increase Blessed Hammer damage by 150%.Ĭompared to Fanaticism, Concentration has better party buffs, but lack the Attack Rating and Attack Speed increase that Fanaticism provides. In addition to that, Concentration also provides a half of its damage bonus to Blessed Hammers. Compared to Might, Concentration is superior in every way: it provides more damage per skill point invested, and gives the added bonus of making 20% of all attacks done by the Paladin and his allies to be uninterruptable. Reduces the chance that your attacks will be interrupted.Ĭoncentration is the second of the Paladin's three damage enhancing auras, the other two being Might and Fanaticism. ![]()
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